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Something like that is fight specific, which is why a generic rotational guide mentions to NOT USE THIS ABILITY IN A GENERIC ROTATION. There are situational bonuses to using BOF in certain dungeons/encounters, but does that warrant it being included in the Rotational section? In the example you mention, Leg Sweep would also lock down the Hydra adds do you see that mentioned in the AOE rotation?
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But look at it this way which of your examples imply using BOF in a rotation based scenario? The answer is none of them. You're very right that it does have its uses, however. I'm implying that hey, in a standard DPS/Mitigation rotation, this ability should not be used. When I say "take Breath of Fire off your bars", I'm not really referring to it in the literal sense. BRM have so much utility and so many options to do cool shit, I'd hate to see advice out there that explicitly tells people looking to learn the class to ignore an ability out of hand and without caveat. I know Misume from the BRM forum on MMOchamp and they're damn good and know their shit, but that one particular point I disagree with. It probably works on the heal the adds on operator has, but I haven't tested it because there's not a real need, it's just one add and the DPS or tanks can easily get that one interrupt.īottom line though, the same things that made it useful in CMs and 5mans made it useful historically in raids, and I doubt ToT will be the last time this holds true, and there might even be modern examples, like stunning a new set of adds on blackhand and then following it up with a few BoF to keep them in place for an extra global or so while the DPS up there with you get in some extra AoE. It was explicitly part of our strat that I kept them interrupted with BoF and grouped up.
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Last good example of this was heroic ToT on the hydra boss with the little adds that cast. Then again maybe you've got a massive guard up, or you already popped an elusive brew, or they're going to get blown up anyway.īut more on topic, my comment wasn't about using it on melee packs, it was about the utility of a limitless interrupt on anything that's susceptible to the daze effect.